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- snippet main
- package {
- import flash.display.*;
- import flash.Events.*;
-
- public class Main extends Sprite {
- public function Main ( ) {
- trace("start");
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.addEventListener(Event.RESIZE, resizeListener);
- }
-
- private function resizeListener (e:Event):void {
- trace("The application window changed size!");
- trace("New width: " + stage.stageWidth);
- trace("New height: " + stage.stageHeight);
- }
-
- }
-
- }
- snippet class
- ${1:public|internal} class ${2:name} ${3:extends } {
- public function $2 ( ) {
- ("start");
- }
- }
- snippet all
- package name {
- ${1:public|internal|final} class ${2:name} ${3:extends } {
- private|public| static const FOO = "abc";
- private|public| static var BAR = "abc";
- // class initializer - no JIT !! one time setup
- if Cababilities.os == "Linux|MacOS" {
- FOO = "other";
- }
- // constructor:
- public function $2 ( ){
- super2();
- trace("start");
- }
- public function name (a, b...){
- super.name(..);
- lable:break
- }
- }
- }
- function A(){
- // A can only be accessed within this file
- }
- snippet switch
- switch(${1}){
- case ${2}:
- ${3}
- break;
- default:
- }
- snippet case
- case ${1}:
- ${2}
- break;
- snippet package
- package ${1:package}{
- ${2}
- }
- snippet wh
- while ${1:cond}{
- ${2}
- }
- snippet do
- do {
- ${2}
- } while (${1:cond})
- snippet while
- while ${1:cond}{
- ${2}
- }
- snippet for enumerate names
- for (${1:var} in ${2:object}){
- ${3}
- }
- snippet for enumerate values
- for each (${1:var} in ${2:object}){
- ${3}
- }
- snippet get_set
- function get ${1:name} {
- return ${2}
- }
- function set $1 (newValue) {
- ${3}
- }
- snippet interface
- interface name {
- function method(${1}):${2:returntype};
- }
- snippet try
- try {
- ${1}
- } catch (error:ErrorType) {
- ${2}
- } finally {
- ${3}
- }
- # For Loop (same as c.snippet)
- snippet for for (..) {..}
- for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {
- ${4:/* code */}
- }
- # Custom For Loop
- snippet forr
- for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {
- ${5:/* code */}
- }
- # If Condition
- snippet if
- if (${1:/* condition */}) {
- ${2:/* code */}
- }
- snippet el
- else {
- ${1}
- }
- # Ternary conditional
- snippet t
- ${1:/* condition */} ? ${2:a} : ${3:b}
- snippet fun
- function ${1:function_name}(${2})${3}
- {
- ${4:/* code */}
- }
- # FlxSprite (usefull when using the flixel library)
- snippet FlxSprite
- package
- {
- import org.flixel.*
- public class ${1:ClassName} extends ${2:FlxSprite}
- {
- public function $1(${3: X:Number, Y:Number}):void
- {
- super(X,Y);
- ${4: //code...}
- }
- override public function update():void
- {
- super.update();
- ${5: //code...}
- }
- }
- }
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